Medal of Honor

October 19, 2010 at 5:32 pm Leave a comment

Medal of Honor‘s been out for nearly a week, and the reviews have been fairly mixed. Some people hate it, some think it’s alright. Most see it as a step in the right direction, but “it’s no Call of Duty”. Having spent considerable time with the game, I’ve come to realize that maybe the game is being unfairly pooped on, at least from the single-player campaign perspective.

I know, it’s inevitable that any FPS set in the ‘modern era’ is going to be compared to Call of Duty. I get it. In fact, I think a game like Medal of Honor should be held up against something like Modern Warfare 2. After all, that game did a whole mess of stuff right: tightly-paced (although almost nonsensical) storyline, memorable scenes (the Moscow airport, falling from a helicopter into an inhospitable Brazilian slum, and defending a freaking Burger King from Russians), and plenty of explosions.

However, not every first-person modern combat game needs to be “Michael Bay’d”. The relatively slow pace of MoH that was dissed by some is, to me, a welcome change. If I want the Call of Duty experience, I’d go play Call of Duty. I enjoy that series (except for the third one) and I look forward to Treyarch’s CoD: Black Ops. But, for a franchise that is trying to be more ‘faithful’ to the war experience, I expect Medal of Honor to be a little more…tactical. For the most part, that’s what I got.

Sure, the single-player isn’t perfect. I’ve run into my fair share of bugs and glitches, and the first few levels are a little boring, but it does enough right that I would recommend this game to others. Starting at Mission 5, “Belly of the Beast”, the game starts to take a considerable turn from being ‘average’ to being ‘pretty good’. Right off the bat, it may seem like a level from CoD: Rangers hunkered down behind rocks, foreign-speaking enemies lighting up the landscape with gunfire, bullets smacking into the ground around your feet. But once the game separated my squad and I from the larger battle, I started to notice things the game hadn’t shown me yet: how the enviornment dictates the way you fight.

FOR THE REST OF THIS POST, AND FOR MY THOUGHTS ON THE MULTIPLAYER, CHECK OUT MY STAFF BLOG AT 1UP.

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